//
//  EntityTypes.h
//  tEngineTechDemo
//
//  Created by Gareth Williams on 17/01/2012.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
//  because the archetecture is 'flat' favouring composition over inheritance, each
//  view component needs to know what it 'is' as does each entitymodel, these
//  types define that.
//

#ifndef tEngineTechDemo_EntityTypes_h
#define tEngineTechDemo_EntityTypes_h

typedef enum {
    UNDEFINED,
    PLAYER,
    GHOST,
    BULLET
} EntityType;

#endif
